Given the opportunity and market share of phones that can play games well (iphone), it seems only a matter of time before our typical MMO games like World of Warcraft move into the mobile domain. I'd like to coin the term MMobile for the use of mobile technology specifically to play massively multiplayer online games.
While there are several problems with the technology at the moment, it seems likely there will be some interface to access MMOs from one's phone.
There are problems with mobile gaming at the moment:
- Mobile application usage tends to be short term and spontaneous rather than planned;
- Extremely variable capabilities of individual users’ phones (e.g. screen resolution and key layout) and software platform.
- Extremely short lifespan of a mobile game visibility on operators game portals which means game have often insufficient time to grow a critical mass of players.
- In many markets where mobile is the principal access of players to the internet, the lack of availability of support networks (such as fan sites and discussion boards) inhibit community growth.
• Enjoy longer play sessions and regularly play games for long periods;
• Are excited by the challenge presented in the game;
• Will tolerate high levels of functionality in the user interface and often enjoy mastering the complexity;
• Often play games as a lifestyle preference or priority.
Whereas mobile gamers are considered generally considered to display the characteristics considered as ‘casual’ such as:
• Enjoy shorter play sessions – play in short bursts;
• Prefer having fun, or immersing themselves in an atmospheric experience;
• Generally require a low dimensionality of control (e.g. puzzle games);
• Consider game playing another time-passing entertainment like TV or films.
Coulton et. al. (2008) report a nokia game that is MMO but it is basically connect-4. Here is a screencap.